Help Bunny Find the Carrots!

Introduction

Welcome, Explorers!



Navigate Bunny through a large maze in an attempt to get her to reach the exit. Bunny is exceedingly starved and wishes to get to the carrot over land at some distance, which is at the end of the ground-plot. Do you know how to solve problems and give Bunny directions? This entertaining game will exercise your puzzle solving and direction knowledge while making Bunny search for carrots!

Task

Your task is to lead Bunny through a maze toward the carrot field.

Here’s what you’ll do:

  1. Familiarize yourself with direction terms: up, down, left, right.
  2. On paper, work together with a partner to successfully solve the maze so as to learn about directions.
  3. Use iPads to play an adaptive digital maze game in which you will input commands to direct Bunny.
  4. Review Bunny’s journey by providing a picture of an adventure from the ferry.



    At the end of this activity, you will enhance the problem-solving skills; new technology tools; and team work.
Process

The process commences with a video that aims at teaching directional terms, as well as, how one approaches the maze. This particular element is common and helps make content easily retrievable and interesting to learners from the onset. After that, students will be paired up and given a simple paper maze to solve so that they can put the knowledge of directions into practice. Once the children become use to the idea they will move to using iPads with programs like Code.org or Scratch Jr. Here, students help Bunny to ‘solve’ it by leading him through it and this involves using of sequenced drag and drop coding blocks to solve the maze; this can increase student technological literacy. Last, it enables students to express their ideas verbally, and review the activity by drawing Bunny’s journey and discuss personal experiences in front of the group in a group discussion.

Evaluation

Students will be assessed on four primary components: maze completion, the use of the new learnt vocabularies, working in groups, and keeping a reflection log. The students are awarded five points if they complete the maze, which is an efficient strategy of assessing problem-solving skills. A further consideration to assessment is that participants use directional vocabulary correctly in the course of the activity to capture the main language skills taught. Team work is also supported by the practice as well as the activity as it will enable students to work as a team and embrace problem solving situations together. The last part involves making a drawing that shows Bunny’s experience as well as making an oral explanation of the picture that is drawn by them in order to enable students develop creativity. The grading rubric helps in reducing subjectivity while at the same time availing to the students the targets they need to meet during the activity.

Total: 20 points

  • A (90-100): Fully completes all tasks and shows strong understanding.
  • B (80-89): Completes most tasks with minor errors.
  • C (70-79): Completes tasks but with limited understanding.
  • D (60-69): Struggles to complete tasks; minimal understanding.
  • F (<60): Does not complete tasks or show understanding.
Conclusion

Congratulations, explorers! You have managed to guide Bunny out of the maze and get him to the carrot field.



In the process, you got familiar with problem-solving, engaging in a group, and giving directions using technologies.



Good job today, and thanks for the efforts we made to work through problems during today’s activities.

Credits

Code.org Maze Game