Global Concept: Innovation
Learners are inspired to be curious what makes something marketable and connect market appeal to making classic LEGO new again in order to communicate the importance of and potential for innovation by creating a newer more appealing version of an outdated classic LEGO or piece of technology.
Lines Of Inquiry:
- Global marketplace
- Filling a void—what we need from our inventions
- What makes products appealing?
- Refurbishing old products for new interest
- Why we must innovate
- Creativity in business—new ideas to refurbish old product
- Redesigning classic LEGO models for new appeal
- Determining what gadget should be attached with the LEGO model
Watch the video below:
You could find the code folder by following the link below:
Add libraries by following the link below:
- Design a solution to use an old classic LEGO with Arduino Gadgets to refurbish and revive the product, and align it with market place.
- Develop and expand design ideas and communicate these using models and drawings including annotations and symbols.(Use the A3 paper provided by instructor to outline your idea )
Reflect on this section:
Did you enjoy redesigning or creating this gadget? Why or why not? What were the challenges of redesigning or creating this gadget? If you could choose a different gadget to produce, what would it be and why?
Solution Fluency Process:
Your group must create a design to use LEGO product, and attach it to a gadget from your own choice
Have students brainstorm a design and attach it with a suitable gadget they would like to develop , and revive. Get students to think of how they will plug or attach the gadget properly with classic LEGO.
LEGO company wants to improve their products in the market , since they always come up with new designs for their LEGO, but they never thought of attaching their LEGO to programmed gadgets to do a certain function, that's why they need to hire a new designer with programming background to dream of a solution to refurbish their products to increase revenues.
Creating a chart using A3 paper outlining : Area, Group members, Device name, Description and relation, Sketch of the design of the real device.
1. Design your invention
2. Wire your invention
3. Write the code for your invention to make it function
Take a time to reflect on your project as a group. start reflecting upon the gadget you worked with during the unit. Did you enjoy redesigning or creating this gadget? Why or why not? What were the challenges of redesigning or creating this gadget? If you could choose a different gadget to produce, what would it be and why? Next, your group must review the production process. Why do companies use banks? Why do gadgets have to be improved so often? What types of resources are there and what are some examples your group used to produce your gadget? Did the design chart help you understand anything new about the gadget? Finally, as a group you must focus on the persuasive advertisement. Did your group develop a persuasive advertisement that would entice the public to buy it? What type of people will benefit from the gadget? Why is it so important to work well with your group of inventors? What advice would you give groups just beginning this activity? What did you learn during the activity that all inventors should know?
You will be evaluated for the following criteria:
|Designing your A3 Chart||3|
|Manufacturing your gadget||2|
|Wiring your gadgets||2|
|Coding your gadgets||2|
|Reflecting on the activity||1|