WEBQUEST - eLearning Education

Introduction

WELCOME: SPACE  ONLINE SUDENTS -GAMIFICATION

THE JOY OF LEARNING: LET US CREATE A FUN LEARNING JOURNEY. WE ENJOY AND AT THE SAME TIME WE LEARN NEW THINGS!

 

submitted by: C Sartagoda

Task

TO DISCOVER AND TO LEARN HOW TO USE THE TECHONOLOGIES FOR LEARNING..USING TECHNOLOGIES AS VALUABLE TEACHING AND LEARNING TOOLS.

 

Gamification is a word with a lot of baggage! Maybe you hear it, roll your eyes and think “buzzword”. Or perhaps gamification in elearning sounds a bit daunting to you? The truth is, there are loads of ways to incorporate games and gaming elements into your corporate elearning. Read on to learn more and for a few inspiring examples of gamification in elearning.

Gamification allows you to supercharge your elearning experience. It is the strategic use of game elements to enhance the learning experience. It involves integrating features like points, badges, and leaderboards into online courses to motivate and engage learners. No more dull, passive courses. Instead with gamified elements, your elearning is transformed into an interactive and enjoyable learning experience.

 

Process

Fun, game-like product knowledge quizzes, like the example below, are a great, interactive way to test a learner’s understanding.

  • Khan Academy  -
  • Khan Academy is a Next-Generation education non-profit that provides completely free online learning to its students. It routinely employs gamification practices to assist in the measurement of progress and achievements, as well as allow students to compete through badges, leaderboards, and more.

https://www.khanacademy.org/science/ap-biology/cellular-energetics/enzyme-structure-and-catalysis/a/enzymes-and-the-active-site

  • Quizlet
    Quizlet is a recently popularized tool that utilizes gamification to produce simple, effective quizzes on study material. Students using Quizlet often learn more effectively and with more engagement than those that use traditional flash-card-based approaches.

https://quizlet.com/553914498/educational-technology-final-flash-cards/

  • Kahoot!
    Kahoot! is an educational game-based learning platform that teachers can use in the classroom, but it uses many game mechanics that follow the gamification methodology. It has a "ghost mode" wherein students can challenge themselves to beat their scores, and it has leaderboards to compete with one another. Users create their games and quizzes which they then share with other teachers, students, or users who may want to play them online at any time of day.

https://kahoot.com/blog/2021/01/28/how-to-create-kahoot-tips-teachers/

Evaluation

A learning game includes three things: a defined goal, a set of rules, and a way to earn points. Ideally, it would also involve some sort of engagement from the user, and be easy to comprehend while staying relevant to your end topic.

To assess students online, you need to use various tools and methods to provide accurate and up-to-date information on their progress. 

  • Online quizzes
  • Drag-and-drop answers
  • Open-ended questions
  • Discussion forums
  • Interactive tasks
  • Micro-learning units

 

Use Online Discussion Boards

The last assessment method on our list is online discussion boards. These online tools are a great way to encourage student interaction and assess engagement in an informal setting. In discussion boards, learners can post their thoughts and ideas on a particular topic, reply to other posts, and start new conversations.

Conclusion

Gamification learning is not just for entertainment. It can also be applied to learn new techniques by using various incentives to encourage people to explore new ways of doing things.