Learning Outcomes: The WebQuest is designed to equip students with the foundations of probability language and the skills to identify and describe the chances of everyday events occurring in relation to other events. It has also been designed to develop an enjoyment and interest in the topic of chance and probability, through students opportunity to play chance games and collaborate to independently make their own games with little direction or structure from the teacher in regards to how the game should look or be played.
Year Four Curriculum Outcomes linked to the Webquest
ACMSP092- Describe possible everyday events and order their chances of occurring.
ACMSP093- Identify everyday events where one cannot happen if the other happens.
ACMSP094- Identify events where the chance of one will not be affected by the occurance of another.
Year Four Mathematics Proficiency Strands
- understanding includes making connections between representations of numbers, partitioning and combining numbers flexibly, extending place value to decimals, using appropriate language to communicate times and describing properties of symmetrical shapes
- fluency includes recalling multiplication tables, communicating sequences of simple fractions, using instruments to measure accurately, creating patterns with shapes and their transformations and collecting and recording data
- problem-solving includes formulating, modelling and recording authentic situations involving operations, comparing large numbers with each other, comparing time durations and using properties of numbers to continue patterns
- reasoning includes using generalising from number properties and results of calculations, deriving strategies for unfamiliar multiplication and division tasks, comparing angles, communicating information using graphical displays and evaluating the appropriateness of different displays
The outlined Webquest requires students to use and develop a number of skills related to the year four proficency strands, including using appropriate mathematical language, recalling information, modelling and recording authentic situations and evaluating the appropriateness of different displays. During the WebQuest, students will play a number of games that already currently exist, discover faults such as issues playing in large or small groupsand suggest improvements. Students have the opportunity to collaborate extensively during this WebQuest through sharing their ideas within groups, and then deciding on a rough plan for their own game. This involves working well in a team, listing possible resources required, making decisions and detailed planning. Each group of students produces a detailed design, then creates the game plays to checks the finished version. This involves selecting and using appropriate probability factors in order to meet the Webquest requriements. Finally, the groups exchange games with other groups and test them. The testing and evaluating is a highly important part because students must engage critically in the playing of the games and cannot just be passive team members. During the conclusion of the WebQuest, groups are given the opportunity to read over their feedback and evaluate their final product and discuss possible improvements.